Industry Publications

Description

A list showcasing some of the industry publications I was responsible for and had featured on media outlets such as Gamasutra and Kill Screen.

A URL for my Gamasutra page, where most of my articles can be found, is also provided here: https://www.gamasutra.com/blogs/MichelSabbagh/893768/


“Mind Games: Dissecting Get Even’s Narrative-Mechanics Synergy.” https://www.gamasutra.com/blogs/MichelSabbagh/20170713/301647/Mind_Games_Dissecting_Get_Evens_NarrativeMechanics_Synergy.php

“Nitty Gritty: Weaving a Fetching Environmental Narrative in Games.” https://www.gamasutra.com/blogs/MichelSabbagh/20170619/300200/Nitty_Gritty_Weaving_A_Fetching_Environmental_Narrative_In_Games.php

“Thief: Tense Narrative through Level Design and Mechanics.” https://www.gamasutra.com/blogs/MichelSabbagh/20170306/292983/Thief_tense_narrative_through_level_design_and_mechanics.php

“A Tale of Two Open-Worlds: Comparing ‘Exploration’ and ‘Activity’ Sandboxes.” https://www.gamasutra.com/blogs/MichelSabbagh/20160810/278914/A_Tale_of_Two_OpenWorlds_comparing_quotexplorationquot_and_quotactivityquot_sandboxes.php

“The Videogame That Helped Popularize Japanese Mecha in the West.” https://killscreen.com/articles/videogame-helped-popularize-japanese-mecha-west/

“Mutual Engagement: How to Craft Compelling Character Interactions.” https://www.gamasutra.com/blogs/MichelSabbagh/20160713/276780/Mutual_Engagement_how_to_craft_compelling_character_interactions.php

“The Devil’s in the Details: Analyzing Doom’s Design Elements and Nuances.” https://www.gamasutra.com/blogs/MichelSabbagh/20160526/273573/The_Devils_in_the_Details_analyzing_Dooms_design_elements_and_nuances.php

“The Importance of Presentation in Games and How to Strengthen It.” https://www.gamasutra.com/blogs/MichelSabbagh/20160418/270616/The_importance_of_presentation_in_games_and_how_to_strengthen_it.php

“Making the Most Out of the First-Person Perspective.” https://www.gamasutra.com/blogs/MichelSabbagh/20160311/267638/Making_the_most_out_of_the_firstperson_perspective.php

“Creating Effective and Memorable Video Game Stories.” https://www.gamasutra.com/blogs/MichelSabbagh/20160203/264414/Creating_effective_and_memorable_video_game_stories.php

“How to Design Formidable and Unforgettable Video Game Enemies.” https://www.gamasutra.com/blogs/MichelSabbagh/20151021/256899/How_to_design_formidable_and_unforgettable_video_game_enemies.php

“The Key to Designing an Effectively Tense Survival Horror Experience.” https://www.gamasutra.com/blogs/MichelSabbagh/20150924/254386/The_key_to_designing_an_effectively_tense_survival_horror_experience.php

“What a Wonderful World: Crafting a Memorable Game Environment.” https://www.gamasutra.com/blogs/MichelSabbagh/20150915/253549/What_a_Wonderful_World_crafting_a_memorable_game_environment.php

“Out of Character: How to Design Good Game Characters.” https://www.gamasutra.com/blogs/MichelSabbagh/20150825/252065/Out_of_Character_how_to_design_good_game_characters.php

Role

Writer