Industry Publications

Description

A list showcasing some of the industry publications I was responsible for and had featured on media outlets such as Gamasutra and Kill Screen.

“Hail to the Queen: Guide-nines for Superlative Female Characterization.” https://www.gamasutra.com/blogs/MichelSabbagh/20190304/337350/Hail_to_the_Queen_Guidenines_for_Superlative_Female_Characterization.php

“Spread Your Wings: Forging a Distinctive Brand and Identity as a Creative Talent.” http://www.gamasutra.com/blogs/MichelSabbagh/20190124/335031/Spread_Your_Wings_Forging_a_Distinctive_Brand_and_Identity_as_a_Creative_Talent.php

“A Wicked Manifesto: Why Atomic Heart’s Existence Is Crucial In An Age of Strife.”
http://www.gamasutra.com/blogs/MichelSabbagh/20181218/333115/A_Wicked_Manifesto_Why_Atomic_Hearts_Existence_Is_Crucial_In_An_Age_of_Strife.php

“Take It All In: Imbuing Video Games With a Potent Atmosphere.” https://www.gamasutra.com/blogs/MichelSabbagh/20180621/320429/Take_It_All_In_Imbuing_Video_Games_With_a_Potent_Atmosphere.php

“Here Be Monsters: Producing Tangibly Minatory Creatures in Video Games.” https://www.gamasutra.com/blogs/MichelSabbagh/20180521/318427/Here_Be_Monsters_Producing_Tangibly_Minatory_Creatures_in_Video_Games.php

“Mind Games: Dissecting Get Even’s Narrative-Mechanics Synergy.” https://www.gamasutra.com/blogs/MichelSabbagh/20170713/301647/Mind_Games_Dissecting_Get_Evens_NarrativeMechanics_Synergy.php

“Nitty Gritty: Weaving a Fetching Environmental Narrative in Games.” https://www.gamasutra.com/blogs/MichelSabbagh/20170619/300200/Nitty_Gritty_Weaving_A_Fetching_Environmental_Narrative_In_Games.php

“Thief: Tense Narrative through Level Design and Mechanics.” https://www.gamasutra.com/blogs/MichelSabbagh/20170306/292983/Thief_tense_narrative_through_level_design_and_mechanics.php

“A Tale of Two Open-Worlds: Comparing ‘Exploration’ and ‘Activity’ Sandboxes.” https://www.gamasutra.com/blogs/MichelSabbagh/20160810/278914/A_Tale_of_Two_OpenWorlds_comparing_quotexplorationquot_and_quotactivityquot_sandboxes.php

“The Videogame That Helped Popularize Japanese Mecha in the West.” https://killscreen.com/articles/videogame-helped-popularize-japanese-mecha-west/

“Mutual Engagement: How to Craft Compelling Character Interactions.” https://www.gamasutra.com/blogs/MichelSabbagh/20160713/276780/Mutual_Engagement_how_to_craft_compelling_character_interactions.php

“The Devil’s in the Details: Analyzing Doom’s Design Elements and Nuances.” https://www.gamasutra.com/blogs/MichelSabbagh/20160526/273573/The_Devils_in_the_Details_analyzing_Dooms_design_elements_and_nuances.php

“Smooth Operator: designing a fluid and handy FPS movement model.” https://www.gamasutra.com/blogs/MichelSabbagh/20160510/272337/Smooth_Operator_designing_a_fluid_and_handy_FPS_movement_model.php

“The Importance of Presentation in Games and How to Strengthen It.” https://www.gamasutra.com/blogs/MichelSabbagh/20160418/270616/The_importance_of_presentation_in_games_and_how_to_strengthen_it.php

“Making the Most Out of the First-Person Perspective.” https://www.gamasutra.com/blogs/MichelSabbagh/20160311/267638/Making_the_most_out_of_the_firstperson_perspective.php

“Creating Effective and Memorable Video Game Stories.” https://www.gamasutra.com/blogs/MichelSabbagh/20160203/264414/Creating_effective_and_memorable_video_game_stories.php

“In The Long Run: making your (vanilla) video game last.” https://www.gamasutra.com/blogs/MichelSabbagh/20151102/258188/In_The_Long_Run_making_your_vanilla_video_game_last.php

“How to Design Formidable and Unforgettable Video Game Enemies.” https://www.gamasutra.com/blogs/MichelSabbagh/20151021/256899/How_to_design_formidable_and_unforgettable_video_game_enemies.php

“The art of designing visceral and engaging Bullet Time gunplay.” https://www.gamasutra.com/blogs/MichelSabbagh/20151007/255538/The_art_of_designing_visceral_and_engaging_Bullet_Time_gunplay.php

“The Key to Designing an Effectively Tense Survival Horror Experience.” https://www.gamasutra.com/blogs/MichelSabbagh/20150924/254386/The_key_to_designing_an_effectively_tense_survival_horror_experience.php

“What a Wonderful World: Crafting a Memorable Game Environment.” https://www.gamasutra.com/blogs/MichelSabbagh/20150915/253549/What_a_Wonderful_World_crafting_a_memorable_game_environment.php

“Tools of Destruction: creating the perfect shooter firearm.” https://www.gamasutra.com/blogs/MichelSabbagh/20150902/252813/Tools_of_Destruction_creating_the_perfect_shooter_firearm.php

“The important differences between first-person and third-person games.” https://www.gamasutra.com/blogs/MichelSabbagh/20150827/252341/The_important_differences_between_firstperson_and_thirdperson_games.php

“Out of Character: How to Design Good Game Characters.” https://www.gamasutra.com/blogs/MichelSabbagh/20150825/252065/Out_of_Character_how_to_design_good_game_characters.php

Role

Writer

Date

03/04/2018 (Last Updated)