A game design document that conceptually expounds the narrative and mechanics of a “Silent Hill meets Stalker” survival horror title dubbed “Psychorift”.
Penned the game’s pitch, feature list, core theme and target audience details. Also handled the gameplay notes that cover everything from the first-person melee combat to the exploration and resource management aspects.
Drew 12 pages' worth of sketches that give an idea of what the title would look like and crafted the portrait of the female lead, Harlow Rosenhound.
This project is tied to the Monster Design Sheets and Illustrations also available on my portfolio. Both of them will be continuously updated with new content.
Writer, designer, sketcher, artist