Cathnoquey (Skyrim Mod)
Description
NOTE: All pictured concept artworks were made by the mod’s art team + samples of my work may be found in URL below.
Genre: High Fantasy Role-Playing Game
Mod Size: Equivalent of two holds in Skyrim
Team Size: 40 (at its peak)
Skills I Used: Constructive Feedback · Writing · Worldbuilding · Time Management · Follow-through Skills · Teamwork · Project Management · Research · Team Leadership
Programs I Used: Google Workspace · Microsoft Office · Trello · Discord
Responsibilities:
Penned characters, locations, and lore pertaining to the fictional archipelago of Cathnoquey set in the Elder Scrolls universe.
Provided feedback for other writers’ works and assigned specific tasks to the writing team via Trello.
Researched historical and geographical facts about real-life cultures and locales to bolster the authenticity of Cathnoquey’s characters, events, and locations.
Reviewed writing applicants' portfolios and interviewed them before welcoming successful ones with onboarding documentation.
Testimonial:
“Michel (Mitch) is a hard worker like few I have met over my few years in the games industry. His minute attention to detail, love for our craft, and an unquenchable thirst for knowledge make him one of the best, enthusiastic writers I could ever have asked for to have joined my team over at Cathnoquey.” – Miguel Guerreiro Lourenço, Lead Narrative Designer at Frenzoo
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Game Description:
Ancient whispers and secrets have slowly been coming to light in the form of dreams and visions across the isles, and the player must decide what to do in the coming conflict, and who to side with, as the shadows slowly encroach upon the islands.
Role
Lead Writer
Date
3/20/2020 (Date I Joined Project)