Quest Sheets and IFs
Description
My goal with these samples (pitch sheets and interactive fiction [IF] works) was to craft playable stories that bore not only interesting twists and turns in the narrative, but also gave players more than one way to resolve matters and make a lasting impact on the game world.
(NOTE: URL at the page’s bottom contains all the description sheets I’ve authored so far.)
With regard to how I design quests and missions, I came up with the following pointers:
- Make the player's surroundings and its goings-on fetching
- Don't neglect player agency
- Provide narrative and gameplay twists and turns
- Vary the task's level of intensity and tension to keep the pacing from being glacial or rushed
- Shake things up with novel storytelling and mechanics
- Write, edit, rinse, and repeat
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Some samples:
Role
Writer
For
Myself
Date
7/22/2024 (Last Updated)