Quest Sheets and IFs

Description

My goal with these samples (pitch sheets and interactive fiction [IF] works) was to craft playable stories that bore not only interesting twists and turns in the narrative, but also gave players more than one way to resolve matters and make a lasting impact on the game world.

(NOTE: URL at the page’s bottom contains all the description sheets I’ve authored so far.)

With regard to how I design quests and missions, I came up with the following pointers:

  • Make the player's surroundings and its goings-on fetching
  • Don't neglect player agency
  • Provide narrative and gameplay twists and turns
  • Vary the task's level of intensity and tension to keep the pacing from being glacial or rushed
  • Shake things up with novel storytelling and mechanics
  • Write, edit, rinse, and repeat

—

Some samples:

Role

Writer

For

Myself

Date

7/22/2024 (Last Updated)