Sovereign Syndicate (Award-Winning Video Game)

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Release Date Trailer

An example of a quest I wrote entries for and scripted in Unity

An example of a branching conversation I penned for the game. I also scripted the comic panels and character/camera animations using Unity

An example of a loading screen description I wrote

An example of the descriptions I wrote for character stats

An example of the environmental descriptions I wrote for interactable objects

Alberta Film and Television Awards' Best 2025 Narrative Game Award

Description

Genre: Narrative-Driven Computer Role-Playing Game

Game Length: ~15-20 hours

Team Size: ~25

Awards Won: Best Story-Focused Game (2024 Press Play Gaming GOTY Roundup) + Staff Pick (2024 IndieGameReviewer.Com GOTY Roundup)

Skills I Used: Constructive Feedback · Follow-through Skills · Writing · Proofreading · Time Management · Teamwork · Research · Organization Skills · Quality Assurance · Gameplay Scripting

Responsibilities:

  • Designed story flow in Figma for some chapters in the computer role-playing game Sovereign Syndicate.

  • Authored character dialog and descriptions for loading screens and in-game items using Backlight Gem.

  • Implemented writing in Unity and scripted cutscenes for gameplay sequences and story moments.

  • Did full playthroughs to identify and fix audiovisual, gameplay, and writing bugs recorded in Trello.

  • Updated build with tweaks to game assets using Git and wrote patch notes detailing what changed.

  • Produced story content guides and mentored other narrative designers on dialog and cutscene scripting.

  • Collaborated with developers in all departments to brainstorm/review design features and narrative content.

  • Game received Press Play Gaming’s Best 2024 Narrative Award (see “Best Narrative Award” link at page bottom for more details) and the Alberta Film and Television Awards' Best 2025 Narrative Game Award.

Testimonials:

“What a pleasure to work with Mitch. I could always rely on him to respond quickly, receive an assignment and execute, and be very communicative about all aspects of the dev cycle. When I needed feedback or something drafted swiftly, he was my go-to employee. His rapid improvement in technical abilities in Gem, our cloud-based dialogue management tool, and Unity, made him an indispensable member of the team.” – Nicholas Popkey, Narrative Lead at Crimson Herring Studios

“Mitch was fantastic to work with; very welcoming and generous with his help and expertise when I was brought on board. Mitch is meticulous, knowledgeable, has a great work ethic and excellent communication skills. He would absolutely be an asset to any team.” – Jessica Lucas, Narrative Designer at Crimson Herring Studios

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Game Description:

Explore an open world in this Victorian steampunk cRPG. Choose from three playable characters with branching stories that intertwine. Investigate, interact, and take action to leave your mark on the world and its inhabitants. No random stat points here, use your skills to level them up, and trust your fate to our tarot card chance system.

Role

Narrative Designer and Quality Assurance Tester

For

Crimson Herring Studios

Date

1/2024 (Release Date)

Company Website

www.crimsonherring.com/